Thursday 19 September 2013

stronghold crusader pc game

Stronghold: Crusader is the successor to Firefly Studios's 2001 game Stronghold.[3]Crusader has much in common with the original Stronghold, but differs from its predecessor in the fact that the game is no longer set in a pseudo-Europe, instead being set in the Middle East during the Crusades.[4] The game features a multitude of new Arabian units that can be purchased in a new building, the mercenary post. Though the Arabian troops do not require any resources to produce, they are rather expensive. The game was also released as Stronghold Warchest. This version was a compendium of Stronghold and an enhanced version of Stronghold: Crusader, containing additional characters and an additional Crusader Trail.
Stronghold Warchest was only released in limited number of countries (i. e. USA or Poland), meaning players in the rest of the world have never encountered the second Crusader Trail, or second set of characters. This changed when an updated version of Stronghold Crusader, Stronghold: Crusader Extreme was released in early 2008


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Wednesday 18 September 2013

Zombie Playground pc game

Publisher: Massive Black Inc
Release: March
It all started with Jason Chan’s awesome illustration of a group of kids battling the shambling grey hordes from atop a helter-skelter. Some time (and near enough $170k of Kickstarter funding) later, and that pre-teen zompocalypse concept has congealed into a thirdperson team-shooter. Though it may be viewed through a child’s imagination, with fanciful touches like tentacled biology-class mannequins and neon-coloured toy guns that fire actual sizzling plasma death, the copious gore attests to the fact that this is certainly not a game for kids. It’s got a pumping soundtrack too, courtesy of hip-hop producer Aesop Rock.

Welcome to the Zombie Playground Walkthrough where our team of contributors will help you work through the game via a step-by-step tutorial. A Gamewise walkthrough aims to take you all the way through the game to 100% completion including unlockable quests and items.
If you are stuck on something specific and are unable to find any answers in our Zombie Playground Walkthrough then be sure to ask the Zombie Playground Forum / Community for help and advice in the discussion box below and they will get back to you as soon as possible with an answer!
Finally, if you have been playing Zombie Playground and wish to help other users, feel free to sign up and start contributing!

Zombie Playground Overview

Zombie Playground is an action/adventure game developed by independent developer Massive Black and funded via Kickstarter Microsoft Windows and Mac OS X. The game puts the player in the shoes of a kid as their school is invaded during a zombie outbreak. You must team up with your friends to survive the zombie apocalypse.

The Adventurer pc game

Publisher: The Farm 51
Release: TBC 2013


An action adventure FPS set in the 30s with a globetrotting, treasure-hunting theme – sounds more like an Indiana game than and indie game. The Adventurer doesn’t seem abashed about its inspiration though, promising tomb raiding, traps, lost treasure and a list of exotic locations from Egypt to the Arctic.

Castlevania: Lords Of Shadow 2 pc game

Publisher: Konami
Release: TBC 2013
Though the first Lords of Shadow missed a PC release, the vampire-hunting yarn was a pleasant surprise for many in the console world, winning players round with a highly competent (if derivative) mix of thirdperson action, exploration and puzzling. The sequel skips from medieval times to the modern day, with the protagonist, now going under the name of Dracula, awaking from a long slumber. Expect the acrobatic hacking and slashing of enormous supernatural creatures and enough of the red stuff to defeat even the most powerful of detergent cleaners.

Rambo: The Video Game pc game

Publisher: Reef Entertainment
Release: Early 2013
While Rambo has since become synonymous with action by dint of its excessive sequels, it’s far from certain that the first film, which is largely about a man undergoing a PTSD-induced meltdown in some woodland, will really adequately satisfy as a shooter. Still, it can’t be any worse the Ubisoft’s recent efforts with The Expendables, right?

Beyond Good And Evil 2 pc game

Publisher: Ubisoft
Release: Late 2013
Every silver lining has a cloud: Michel Ancel’s efforts to resurrect 2D platformer hero Rayman proved so tremendously and ebulliently successful that it has delayed his return to Beyond Good And Evil 2. All that’s been seen of the sequel to the superb off-beat action adventure is a rendered trailer and a few splashes of concept art, but if Ancel’s recent form is anything to go by, we won’t be getting half-measures. 2013 is a push, but crazier things have happened.

Tuesday 17 September 2013

Lost Planet 3 pc game

Publisher: Capcom
Release: January

Previous instalments in this thirdperson shooter series have been an intriguing but not always comfortable mix of Gears of War and Shadow of the Colossus, with players cooperatively slaying giant beasts and hordes of future-pirates on the world of EDN 3 – in the first instance a bleak ball of ice, thawing to a steaming jungle in its sequel. This game promises to be a prequel, so we can assume a few stiff breezes and frosty mornings. It also promises to be more narrative-led – which is worrying given the entirely charmless fiction of previous games. More worrisome still is the fact that the original developers aren’t on board, replaced by Spark Unlimited, responsible for crimping off the reeking digi-turd which was Turning Point: Fall of Liberty. Brr.

Remember Me pc game

Publisher: Capcom
Release: May

“We’ll always have Paris,” as the saying goes – not so much in the Neo-Paris of 2084, when memories can be erased or altered by Memory Hunters. You play as one such mnemonic saboteur, called Nilin, herself rendered amnesiac by agents of the oppressive Parisien regime. Thirdperson acrobatics and assassinations ensue as you try to piece together the conspiracy, and featuring the world’s mostcomplicated sounding combat system. You also get to wreck men’s minds by jumping into their memory and replaying events to reconfigure their recollection. Convince someone they killed their girlfriend during an argument, for instance, and you may just drive them to suicide. How lovely.

Grand Theft Auto 5 pc game

Publisher: Rockstar
Release: Spring 2013

There’s been no confirmation of Rockstar’s next blockbuster for PC, but it would be a world gone topsy-turvy if Grand Theft Auto 5 was marooned on consoles for ever. This isn’t Red Dead Redemption, a game developed by a studio with around three PC credits to its name – this is GTA, a series whose every main instalment has appeared on PC. And it’s developed by Rockstar North, a team that (even including its legacy as DMA Design) has brought all bar seven of its games to PC. And where are the internet petitions to port Walker over from the Amiga, I might ask?
Guaranteed to be one of the biggest releases of 2013, GTA 5 sees the player take on the role of three different characters trying to make a crust amid the tinseltown glamour and sunbaked squalor of Los Santos. And it’s likely to be an ill-gotten crust at that, given the series’ heritage of exuberant criminality: heists, hits and high-speed chases are all to be expected, interspersed with all the leisure activities a high-rolling hoodlum might desire.

Starforge pc game

Publisher: CodeHatch
Release: TBC 2013

Minecraft with guns, realistic graphics, and both ground and low-orbit construction. Interested? Starforge is a ridiculously ambitious crowd-funded indie project that’s already come a remarkably long way. You deform terrain and build a fortress to protect yourself from aliens, and when all else fails, use a shotgun to blast them into pieces. If the small team can make those weapons feel nice to fire, it’ll be a winner.

Fortnite pc game

Publisher: Epic Games
Release: TBC 2013


Link
Perhaps keen to prove that there’s more to Unreal Engine 4 than high-definition beefcakes gunning down space goblins in the destroyed beauty of a future city, Epic Games’ first proof of their new technology will be the cartoonish tower defence game, Fortnite. The clean, chirpy visuals belie technological innovation, however: UE4 will allow players huge freedom in the way they construct their anti-zombie fortifications, editing each wall with a 3×3 grid. The plan is that the game will have a long-tail, with many post-release updates, eventually allowing players to construct Rube Goldberg-style machines of death.

Strike Suit Zero pc game

Publisher: Born Ready Games
Release: January 24


Space combat has proven popular on Kickstarter but the interplanetary dogfighting of Strike Suit Zero wasn’t born from the crowdfunding process. Instead, this rather beautiful off-world blaster had been a while in development already and will be using the $175k it raised to, uh, kickfinish the project, and then kickpolish it, too.

Star Wars 1313 pc game

Publisher: LucasArts
Release: Late 2013


“Dark and mature” may not be the go-to description for Star Wars, particularly since LucasArts’ acquisition by the House of Mouse, but such is the promise for this third person actioner. Set in the bowels of Coruscant, the subterranean Level 1313, you take on the role of a bounty hunter embroiled in a murky criminal conspiracy. Early glimpses suggest the game will ignore lightsabers and force powers in favour of gadgetry and guns, and the claims are for a more grounded and gritty fiction, instead of the fruity pangalactic melodrama to which we are accustomed.
Star Wars 1313 is a third-person action-adventure video game that was being developed and published by LucasArts,[3] but was subsequently cancelled. The game would take a more mature, gritty direction compared to past Star Wars video games and emphasize fast-paced, gadget and weapon-based combat using tools exclusive to bounty hunters rather than Force and lightsaber-based combat.[4][5][6]
On April 3, 2013, it was announced that The Walt Disney Company had ceased internal development of all projects at LucasArts, including Star Wars 1313. Company representatives have indicated that the game may be revived through a licensing deal with an outside studio, but until then Star Wars 1313 remains cancelled.[7]

Development[edit source | editbeta]

While being developed in-house by LucasArts, the game was undergoing an integrated development approach that involved Industrial Light & Magic, Lucasfilm Animation andSkywalker Sound.[3] The game's title was trademarked in May 2012,[8] and the game was announced later that month by LucasArts. The game was officially revealed at E3 2012 the following month.[9] Spike TV broadcast a sneak peek on June 4 showing exclusive gameplay footage.
It was being developed on top of Unreal Engine 3, as shown in the latest Developer Diary called "Descent to the Underworld".[10] The diary video shows the game running in 64-bit mode with the Direct3D 11 rendering path.
On March 1, 2013, it was reported that the game had been "on hold" ever since The Walt Disney Company's purchase of Lucasfilm, stating that Disney will focus mostly on Star Wars film-related projects. However, a LucasArts representative reported that "Star Wars 1313 was continuing production".[11]
On April 3, 2013, it was announced that The Walt Disney Company had ceased internal development at LucasArts, laid off its staff with the exception of a skeleton crew of less than 10 employees which would allow LucasArts to remain open as a licensor.[12] As a result, all projects were shut down, including Star Wars 1313. A Lucasfilm representative stated: "After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we've had layoffs across the organization."[7] It is possible that Star Wars 1313 may resume development by an external developer, but until that happens Star Wars 1313 remains cancelled.[13] Following the halting of internal development at LucasArts, Disney announced an exclusive deal with Electronic Arts to produce Star Wars games for the core gaming market. However, Disney Interactive Studios retained the ability to develop, and LucasArts retained the ability to license, the franchise for the casual gaming market.[14] When asked whether Electronic Arts would continue Star Wars 1313 and Star Wars: First Assault, a representative for the company stated, "We are not announcing any specific titles at this time.

Tomb Raider pc game

Publisher: Square Enix
Release: March 5

Vulnerability and survival are the watchwords for this reinvention of the Tomb Raider series, which finds a young and unworldly Lara Croft shipwrecked on an island – a far cry from the backflipping, dual-wielding daredevil treasure-seeker who murdered her way through polygonal archeological hoards during the mid-nineties. Crystal Dynamics are certainly brave in taking this iconic character in such a dark, mature direction – but will the cost to our heroine’s empowerment prove too great a price to pay?

Tomb Raider is an action-adventure video game. Published by Square Enix, Tomb Raider is the fifth title developed by Crystal Dynamics in the Tomb Raider franchise. As the first entry in a new Tomb Raider continuity, the game is a reboot that emphasises the reconstructed origins of the culturally influential lead character Lara Croft.[3][4] Tomb Raider was released on 5 March 2013 for Microsoft Windows,PlayStation 3 and Xbox 360.
After the release of Tomb Raider: Underworld in 2008, Crystal Dynamics began development of Tomb Raider soon after. Rather than a sequel, the team decided to completely reboot the series, establishing the origins of Lara Croft for the second time, following Tomb Raider: LegendTomb Raider is set on Yamatai, an island from which Lara Croft must save her friends and escape while being hunted down by a malevolent cult. Gameplay elements focus more on survival, although exploration is used within the game when exploring the island and various optional tombs. It is also the first game in the series to have multiplayer and the first game to be published by Square Enix, after the latter's acquisition of Eidos Interactive in 2009. Camilla Luddington was announced to voice and perform as Lara Croft in 2010, replacing Keeley Hawes.
After a delayed release from late 2012 to March 2013, the game received much anticipation and hype.[5] Tomb Raider received critical acclaim upon release, with critics praising the graphics, the gameplay, Camilla Luddington's performance as Lara and Lara's characterization and development with many agreeing that the game is a solid and much needed reboot of the franchise. Much criticism went to the addition of the multiplayer which many felt was unnecessary. Tomb Raider went on to sell one million copies within forty-eight hours of its release. It has since sold more than 4 million copies, as of 22 August 2013.

Dead Space 3 pc game

Publisher: EA
Release: February 8


The sudden appearance of a co-op mode in this venerable space-horror franchise may sound like the marketing department got a little trigger happy with the back-of-box checklist, but there are reasons to be optimistic. Firstly, didn’t we all the say the same gloomy things about Mass Effect 3’s excellent multiplayer? Secondly, Dead Space already showed it could deliver terror to a twosome in its (actually terrific, sadly undersold) Wii light-gun game. What’s more, the game’s roots have hardly been forgotten: it’s still perfectly possible to play the game on your tod. This one promises to add themes of insanity and perception to the traditional jump-scares and body-horror.

Watch Dogs pc game

Publisher: Ubisoft
Release: Late 2013


Though in recent years, Ubisoft has been happy to milk the Assassin’s Creed licence until its ruddy teats squeaked, let us not forget that the space-wizards-thru-history mega-franchise was born of huge creative risk: a new IP that cost so much develop that, rumour has it, sales didn’t cover the cost of development until its sequels were on shelves. Now, the same gigantic studio, Ubisoft Montreal, has unveiled Watch Dogs – a game with no smaller a scope than Assassin’s Creed, combining the complex sedition of information warfare with brutish third-person action and, it is suspected, with some sort of clever multiplayer/singleplayer crossover. It’s not only a showcase for the kind of polygon-crunching power the cutting edge PC can generate (finally loosed from the shackles of last-gen cross platform releases) but it also establishes a fiction that Ubisoft hopes will see it through the next decade.

League of Legends pc game

League of Legends combines elements of role-playing and strategy genres with addictive battle action that brings accessible, replayable and competitive gameplay into a whimsical universe that deepens with the player's commitment.


The Elder Scrolls V: Skyrim pc game

he Elder Scrolls V: Skyrim is an open-world action role-playing game developed by Bethesda Game Studios. It is the fifth game in the popular Elder Scrolls role-playing game series, and is set 200 years after the events of the previous installment; The Elder Scrolls IV: Oblivion. The game takes its name from the province of Skyrim in which the game is set, and the main story is focused on the player's quest to defeat Alduin, a Dragon god prophesized to destroy the world.


Game review: 'GTA V' triples the intensity

Los Angeles: I had such a fun weekend. After seeing a movie, I went down to the beach to ride the roller coaster on the pier and go jet skiing in the ocean. Afterward, I got a haircut and bought a new suit, and then I returned home to unwind with some fresh juice and a yoga session in my backyard. Later, I met up with one of my friends for drinks at a downtown watering hole. I live in Los Angeles, but I didn't do any of that stuff there. Nah, it all happened over the past 48 hours while visiting Los Santos, the virtual seaside metropolis cunningly depicted in "Grand Theft Auto V" (Rockstar Games, for the Xbox 360, PlayStation 3, $59.99). Oh, did I mention I also committed dozens of felonies? 

For the most part, it's illegal business as usual in the latest edition of "Grand Theft Auto." There are vehicles to swipe, schemes to plan and banks to rob. Unlike previous installments in the wildly successful - and violent - M-rated series, "GTA V" centers not just on one but three criminal protagonists: former partners Michael and Trevor, and their new protege, Franklin. The urban areas don't feel quite dense enough when compared with Liberty City from 2008's "GTA IV." Nearly a decade after their last heist went terribly wrong, middle-aged Michael is living comfortably bored in witness protection in a ritzy Los Santos mansion, while the unhinged Trevor is dealing meth and smuggling guns on the outskirts of town in Blaine County. Meanwhile, Franklin is hustling on the streets as a repo man for an unsavory car dealership owner. The three men and their double- and triple-crossing ventures are ingeniously interwoven in both the narrative and gameplay of "GTA V," which allows players to almost seamlessly switch among Michael, Trevor and Franklin throughout the proceedings. With the tap of a few buttons, "GTA V" briskly sweeps across Los Santos from one anti-hero to another. During missions involving all three dudes, the flip-flopping is key to avoid getting wasted by the Los Santo Police. For instance, one particularly high-pressured holdup of an armored car involves swapping between Michael and Franklin blasting at waves of cops on the ground, and Trevor picking them off with a sniper rifle from a rooftop. It's not so much a gimmick as it is a flawless innovation on the established "GTA" formula. Besides the usual felonious shenanigans, there are leisurely diversions spread across Los Santos, including customizing rides, investing in the stock market, racing jet skis, watching TV, surfing spoof sites online, playing tennis and patronizing strip clubs. With an obsessive attention to detail, the city of Los Santos - last visited in 2004's "GTA: San Andreas" - and its outlying areas feel more alive than any virtual world I've ever visited. Rockstar Games has masterfully crafted a stunning make-believe take on modern Southern California that rivals the dragon-infested realm from "The Elder Scrolls V: Skyrim." However, this Los Santos is not a perfect clone of LA. The urban areas don't feel quite dense enough when compared with Liberty City from 2008's "GTA IV." And the rendition of Beverly Hills is basically across the street from downtown. Also, a few tired L.A. cliches - plastic surgery, seeking fame - are referenced so frequently the game almost veers into goofy "Saint's Row" territory. Fortunately, any shortcomings with "GTA V" feel about as important as a random stranger crossing the street in Los Santos. Rockstar Games has created such a fascinating place for Michael, Trevor and Franklin to explore and wreak havoc, I think you'll want to visit for more than a weekend. I know I do. Four stars out of four.